﻿#ifndef _CCWATERINPUT_INCLUDE
#define _CCWATERINPUT_INCLUDE


#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"

CBUFFER_START(UnityPerMaterial)
    half _NormalStrength;
    half _Size;
    half _Speed;
    half4 _FoamColor;
    half4 _TopColor;
    half4 _MidColor;
    half4 _BottomColor;
    half _Smoothness;    
    half _WaterFalloff;
    half _Transparency;
    
CBUFFER_END


//half3 _WorldSpaceCameraPos;

//TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap);

sampler2D _NormalMap;


TEXTURE2D(_CameraDepthTexture);
SAMPLER(sampler_ScreenTextures_linear_clamp);


#endif